CHALLENGES
TRADITIONAL TRAINING PROBLEMS
Current training programs are limited in their ability to properly train employees in dangerous environments. For most instances, traditional trainings (in the real world) are nearly impossible to setup a safe, repeatable, and changing training scenario.
- DANGEROUS SET UP
- NOT REPEATABLE
- CONTINUALLY CHANGING
- DIFFICULT TO MEASURE RESULTS
- TRAINING SCENERIO CHANGES
- SINGUAR POINT-OF-VIEW
Dangerous training can be nearly impossible to set up. This traditional training is expensive, non-repeatable, and could cause (physical and emotional) harm to the trainee.
Research suggests that VR training is effective in teaching trainees to effectively manage dangerous environments (Source).
Our immersive reality (VR) can safely bring trainees to a virtual environment that is safe and mirrors real life. This immersiveness teaches trainees how to manage this environment safely and calmly. toPointC is your training solution to bypass this dangerous set up process with your own VR simulation of a real-world scenario.
Traditional training methods are difficult to set up. As a result, this type of training is nearly impossible to create a repeatable training scenario. Creating a repeatable training experience can be vital in creating benchmarks for personalized and group performance. Accenture asserts that “as accelerating digitalization changes skill requirements, the future workforce requires a more active and ongoing approach to training. (Source).
A benefit of VR Training is that it offers an organization the opportunity to create repeatable simulations in dangerous environments. As a result, it is now possible to use VR training to create a deeper form of learning by discovering deeper patterns of what could happen. (Source). In fact, “repetition leads to perfecting techniques and significantly improves retention of learning.” (Source). VR training can provide this opportunity to repeat training activities based on the trainees’ different actions and reactions (Source).
ToPointC provides your organization with the ability to create a VR environment that delivers unlimited training repetitions without the danger aspects.
Our world is changing fast! As a result, an organization needs to be continuously updating its hazardous training simulations. Continual training updates due to new threats, new products, or product updates. Traditional training in dangerous situations is near impossible to update.
VR Training can be easily be configured to update with new changes.
Our state-of-the-art software is uniquely designed to create and update training simulations easily, quickly, and affordably. 3D video immersion allows for a trainer to quickly create training from multiple angles giving the trainees an experience as if they were there in the trainer’s location.
The complexity of traditional training makes it difficult to adequately measure performance in dangerous situations.
VR Training is specifically designed to provide greater range and detail in evaluating trainee performance in dangerous environments.
Our software helps to measure these metrics to create a retention method that has never been able to create before VR.
Traditional training typically provides a singular training scenario. For example, it’s difficult to create a fire with different levels of heat intensity.
VR Training can be configured to adjust the intensity of a scenario.
Easily, quickly, and affordably create unlimited scenarios and intensity of those scenarios.
Traditional training programs are typically created from only the trainee’s point-of-view (POV). This limited approach misses the valuable opportunity of offering the trainee the opportunity of looking at a dangerous environment from multiple POVs.
VR simulations can offer the training individual the opportunity to participate in a training scenario from multiple POVs. These POVs could include coworkers, supervisors, bystanders, victims in a tragedy, or a firefighter of a different gender (gender bias). Furthermore, VR Training from multiple POVs can create effective learning environments due to unexpected scenarios. This is a challenge for book or classroom environment (Source).
To Point C is your ticket in unleashing your ability to use our new immersive technology to creating situations to create and train empathy for others.