Retention is increased through Immersion

Challenge

LOW RETENTION

Our current employee training has proven to be inefficient in training retention. It is a known fact that memory retention is more proliferated through immersion and the Virtual Reality environment offers that in a real world like training scenario.

1. OLD SCHOOL FACT RETENTION TRAINING

Current Challenge:
It is becoming apparent that training for fact retention has fallen short. Nick Babich from Adobe suggests that "being informed isn’t the same as being educated (1)." (Source). Traditional classroom techniques largely rely on auditory or written learning styles. This old-school training has been found to have “significant and widely recognized limitations.” (Source).

VR For Training:
VR Training allows employees to move out of the old-style classroom setting, which leads to better retention. This training engages employees to learn by doing. In one example, employees of Honeygrow create a VR training program that improved employee certifications from 50% to 77% in one month (Source). Additionally, Walmart has found that VR training fosters a culture of better retention compared to their traditional training (pdf’s and observations) (Source).

toPointC:
toPointC system has created a simple method for companies and departments to easily create virtual training environments that improve relational material retention to the employees in a shorter period of time through mirroring real life.

2. MULTPLE POINTS-OF-VIEW

Current Challenge:
Current training programs offer only one point-of-view (POV) in their training models. This is the POV of the trainee. This limited POV doesn’t provide insight into the POV of others, thinking through different solutions, and learning empathy for others.

VR For Training:
VR training allows the trainee to learn from multiple POVs. These POVs could include other employees, their supervisor, customers, hospital patients, or senior living residents. This new type of training can help employees develop strategies to overcome a problem by looking at the situation from a different vantage point. Moreover, this type of VR training can effectively teach empathy for others.

toPointC:
toPointC offers your organization a simple process to create VR training scenarios from multiple points-of-view. In return allowing the employee to see the scenario from a situation that best fits their learning retention.

3. NEW FORM OF MEASUREMENT

Current Challenge:
Traditional training provides limited metrics for measuring performance, which makes evaluating overall the knowledge base for the employed staff.

VR For Training:
VR training offers increased measurable capabilities in immersive outcomes. These outcomes range from flying advanced jets, making a chicken sandwich, or handling dangerous chemicals (Source).

toPointC:
toPointC offers unique measuring tools that allow for management departments to keep track of the training and eveluate overall better performance measures to increase training aspects.